Checkpoint
A checkpoint is a location in a level where the player's progress is saved. When the player dies, they will respawn at the last checkpoint they reached. Checkpoints are often placed at key points in a game, such as before a difficult section or boss fight. Checkpoints are activated by the player walking over them.
In BeauFForce, there are two types of checkpoints:
Small Checkpoints
Small checkpoints are placed throughout levels to save the player's progress. They allow the player to respawn at the checkpoint if they have lives left.
If the player runs out of lives, they will restart the level from the beginning or from the previous large checkpoint.
Small checkpoints are represented by a French flag. When the player walks over a small checkpoint, the flag will be raised, indicating that the checkpoint has been activated.
Animation description
Lowered flag
The flag is initially lowered. When the player walks over the checkpoint, the flag is raised. The flag remains raised until the player dies or reaches the next checkpoint.
Frame | Frame | Illustration |
|---|---|---|
Lowered Flag 1 | 1 | ![]() |
Raising flag
The flag is raised from the ground to the top of the pole.
Frame | Frame | Illustration |
|---|---|---|
Raising Flag | 1 to 30 | ![]() |
Waving flag
The flag waves in the wind.
Frame | Frame | Illustration |
|---|---|---|
Waving Flag | 30 to 57 | ![]() |
Large Checkpoints
Large checkpoints are placed in critical locations, such as before a boss fight or during a particularly challenging section of a level.
When all lives are lost, the level restarts from there upon activation.


